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  1. Thanks for the shoutout! ~ The Faes AR team

  2. Your stuff is just too fun to not talk about. We might even try it for the live game that we're about to start publishing.

  3. Get your dose of Foundry news in one quick bite. There's always so much amazing stuff going on in the Foundry Virtual Tabletop community, and the TTRPG community at large, that it can be hard to keep track of, so today we've gathered some of the most interesting recent happenings for you!

  4. Can you tell me where you got that? Is that from my free module or the premium? I can look at it and tell you if something is borked or not.

  5. I'm pretty sure I got it from the Baileywiki Maps Townbuildings module. I will say that there is a problem with downloading it that I am sure I am getting as I get errors when switching to the scene and it doesn't import the journals, but this is not the cause of the current issue with the levels as this issue is present in other scenes such as the docks scene from moulinette through you as well.

  6. I just checked the map and everything is performing as expected. Maybe you just don't have vision enabled on your tokens? Doubelceck that you have it enabled.

  7. No one wants shuffling and looking through character sheets to get in the way of actually roleplaying the characters. And no amount of automation is going to fix *that*. Today, we're looking at one of the absolute best ways to keep important character information at yours and your players' fingertips, make your combats snappier, and improve your overall quality of life in Foundry Virtual Tabletop: token HUDs.

  8. Token Magic FX has a sprite overlay that will put any image over a tile.

  9. Hey Bailey, thanks for the suggestion. It sounds really helpful. Would it enable me to change the attributes of all of my walls back to actual functioning ones? If so, I can just redo the doors and windows instead of the whole thing.

  10. Unfortunately, if you've already made that change, and you couldn't CTRL+z to undo it, then it's going to take some manual effort.

  11. Man, this is actually amazing. Sure, I still need to go over everything, but it's solved a major headache. Just being able to paint a preset over an existing source (wall, light etc) is really nice!

  12. We're exploring all the great new functionality of Mass Edit's Preset Browser. Going way beyond Token Attacher prefabs, you can now paint in tiles, with randomization, module functionality, and save virtually anything in Foundry for reuse later. We're using plenty of popular modules like Token Magic FX, Levels, Monk's Active Tiles and more.

  13. Loving the new Mass Edit drag-and-drop options, usability is a lot better now vs. pulling them from compendiums!

  14. And the preview with rotate and scale. So nice.

  15. Proximity, attenuation, and door sounds have been added in since we last covered walls. These are powerful features that a lot of people don't understand or even know exist!

  16. Hey everyone, we're back Automating Foundry again with Monk's Active Tile Triggers, and today we're discussing a powerful, and oft-overlooked feature of MATT: Handlebar Expressions. These are incredible ways to leverage dynamic data served up directly by MATT for you to use in various actions within your tile setups. We discuss just what Handlebar Expressions are, and cover 3 different demos to get your creative juices flowing. Follow along and let us know what you think!

  17. Indeed, we'll be updating the Getting Started playlist and also the Getting Started FAQ to reflect the new Mass Edit stuff.

  18. just picked up your stuff and it is brutal trying to sort through different versions of your content and how to get started. I’m really excited to use it, but it feels like your community has a level of expertise that makes it difficult for you to understand issues that new users will struggle with. Beautiful work, masterful, but the instructions are cryptic

  19. Sorry I have a few resources below. Or you can ping me on discord. The FAQ and Guide were just updated today. At the momen,t we just switched over to Mass Edit for delivering prefabs, but that's in the video at the top of this post.

  20. These are genius. The way you've made these so modular is really impressive!

  21. I made this on Dungeon Draft using assets from Forgotten Adventures, Tom Cartos, Baileywiki and others. I used it to run two one shots with intricate sandbox scenes. If requested, I can provide version with grids and/or merged floors. It was my first and only map I ever created but it took my quite some times.

  22. Looks like a fun one. And pretty impressive for your first map!

  23. We're highlighting four useful MATT actions this time: Check Entity Count for smarter traps, Teleport Action for scene-to-scene teleporting, Add to Combat Action for automating combat encounters, and Random Number Action for automating random outcomes.

  24. Actually, got a follow-up. I thought MidiQoL was geared more towards D&D? I was kind of looking at it, but noticed the amount of dependent modules required and passed. If it's more flexible and offers decent functionality, I'll check it out.

  25. Oh, I missed your game system. Yeah, Midi is not going to work for you. But full automation is glorious for systems like dnd5e.

  26. Thanks for the clarification. How about the other modules you mentioned? Are they system agnostic?

  27. Except for the obvious dnd5e Animations, everything else is mostly system agnostic. Monks Active Tiles has a few special functions that work with dnd5e, but 99% of the module is agnostic.

  28. It’s sad that Foundry redefined the VTT market by using the traditional pay once model, yet so many “premium” modules are embracing the predatory subscription model. I’ll stick to the one time purchase premium stuff.

  29. Not that Ripper needs me to defend him. He's consistently produced some of the best tools for the Foundry community bar none.

  30. Ripper is at it again with another fantastic new module: Simple Quest. This module adds a brand new interface that displays your journals in a beautiful, easy to navigate, and easy to manage way while giving you some really powerful tools to create gorgeous entries. Zephyr dives in to the ins and outs of the module to show off its features and walk through how to set it up for your own games. Join us for a tour and a tutorial on this exciting new module!

  31. Assuming you're using the version of the trireme that has the water as a separate tile, you need to move the trireme out of the way to get to the water. Or you can use Tile Sort (also by Ripper) to easily access any of the tiles on the scene regardless of what's on top of them.

  32. Hey, similar thing, have you tried your Scrolling (scrolling city and wilderness, specifically) maps in v11 with the current version of tile scroll? The controls to stop the scrolling work, but once it’s stopped, none of the maps can start scrolling again. Wondering if that’s a known issue in v11 with tile scroll. Worked well in v10

  33. Just create a bug report on my discord. Monks Active Tiles changes so often that we can't track what might break.

  34. We're exploring a whole palette of tools and resources for you to make your own 'living' animated maps for VTT. We cover important Foundry modules, the top modules for the job, and sources of macros and presets that will make things easier for you to start.

  35. I have 2 years of FA-friendly content. My most recent stuff still plays well with it, imo. But that's up to you to decide.

  36. Nice. Your maps are looking super impressive these days.

  37. At long last, we've released a new "Getting Started" video for Baileywiki content. This time in a playlist that we can change as Foundry and technology changes. Check out the first episode for an overview of what's in the massive library, and use the other installments as references if you want to know something.

  38. Just wanted to say: this is delightful content, you guys are great, my Ripper93 and Baileywiki subs are worth every penny, and this post should have way more likes and comments.

  39. Indeed, 3D is still a premium service so it's not quite mainstream enough to draw the upvotes en mass, but for those like us on the vanguard, there's nothing better or more fun. We're planning some one shots featuring some of the winning maps. Stay tuned!

  40. Our 3D Mapmaking Contest for Foundry Virtual Tabletop and the 3D Canvas module has come to a close. It's time to show off some of the entrants and announce the winners! Join the whole crew: Baileywiki, Swift, and Zephyr along with 3D Canvas developer: theRipper93, as we review the entrants and award the prizes for Best Map and Best Body of Work.

  41. I have been using the token features for a while now and it's been great. I just started dabbling with this mod's deeper features and it's even better. thanks for making this video.

  42. I'll admit, I'm as a much a power set as they come, but it's REALLY changing my workflows. I don't need to keep nearly as many "templates" for tokens and items in my sidebar anymore... like working treasure chests / loot containers, control tokens for prefabs, but I can also save teleportation tiles, traps, journal templates, the list is endless... it's crazy.

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